My Lamp tilted after I parent the stem to base constraint

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This is the image before I parented it,

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And this is the result.

I tried to lock the rotation of the base constraint bone, but it doesn’t seem to work. Anyone have similar issue?

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  • Always try to work from the center point 0,0,0 world!
  • Put your origins also on 0,0,z ax.
  • be sure, to apply scale on all objects.
  • Don’t change your model (changing origin point) after applying bone structure.

Disconnect all bones, apply scale, position on th 0,0z-ax. then connect bones one by one, while testing the construct.

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