My enemy names are BrownBlob and MrGreenMachine. That’s all I could think of at the time. Maybe later, I will get an inspiration for some better names.
I keep this error but don’t know what’s causing it. I don’t see any problems running my game.
Ensure Read/Write is enabled on the Particle System’s Texture.
0x00000001415385D8 (Unity) StackWalker::GetCurrentCallstack
0x000000014153EB16 (Unity) StackWalker::ShowCallstack
0x000000014140D69B (Unity) GetStacktrace
0x00000001408B0030 (Unity) DebugStringToFile
0x000000014032C3DA (Unity) ShapeModule::AcquireData
0x000000014163E811 (Unity) ParticleSystem::Update1a
0x0000000141628217 (Unity) ParticleSystem::BeginUpdate
0x0000000141628413 (Unity) ParticleSystem::BeginUpdateAll
0x000000014162E90A (Unity) ParticleSystem::InitializeClass'::
2’::PreLateUpdateParticleSystemBeginUpdateAllRegistrator::Forward
0x0000000140967D67 (Unity) ExecutePlayerLoop
0x0000000140967E16 (Unity) ExecutePlayerLoop
0x000000014096A5FC (Unity) PlayerLoop
0x000000014144CCEA (Unity) PlayerLoopController::UpdateScene
0x000000014143B79D (Unity) PlayerLoopController::EnterPlayMode
0x0000000141447D88 (Unity) PlayerLoopController::SetIsPlaying
0x000000014144B33D (Unity) Application::TickTimer
0x00000001415EAB65 (Unity) MainMessageLoop
0x00000001415ECF58 (Unity) WinMain
0x000000014243219A (Unity) __scrt_common_main_seh
0x00000000779F59CD (kernel32) BaseThreadInitThunk
0x0000000077C5385D (ntdll) RtlUserThreadStart