(Can you find the Pleiades? They appeared by chance - a random generator has built them)
I have also played with some techiques to build the scene.
Sky and sea are Geometry nodes.
Most textures are either generated (like walls) or have a lot of generated changes: roofs, rocks and so on. And yes, water makes the bottom lines of rocks and boat wet
I experimented with different tree techniques. The dead three and the pines are made after the course, the whining willow is a grease pencil tree (from the 2.8 Mike’s course), and the bushy oak is a cheaty Saple Tree add-on.
Beautiful outcome. Tons of details. Which makes it enjoyable to watch and explore.
The moonlight could be more ‘moonlight’, but that’s hard to do. Maybe using blackbody color temperature.
Yeah, the “Cold full moon” is difficult to realize. IRL it’s a bright directed ray that casts very distinct shadow. In Blender it needs more lights anyway because it steals all details.
And I had already my blackbody color set to blue and almost black. So I lowerred the beam shape spread (using area light) and adjusted colors in composition. Here’s what I got now: