http://www.sharemygame.com/share/6e13e1b5-0287-4cc4-b2b2-77f85a88cbff
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Hi Brittany,
Very nice.
A couple of thoughts for you;
- On the third level I noticed that, because you are using names, there is a capital letter. This gives the user more of a clue as to the first letter
- On a very related note, if you enter “gollum” for example, you are wrong. It might be best to offer a case-insensitive validation, e.g.
if(input.ToLower() == password.ToLower())
{
// case-insensitive matching
}
Hope this helps
Very nice ascii art too, I especially liked the flames.
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Thanks! Good points all around. Didn’t catch that as my husband (aka tester) is fairly finicky and insists on caps where they’re needed anyway.
Thinking I might opt to all caps for display (because I can’t stand proper nouns/names to be lower case if I can help it) then allow for any casing from input.
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Hi,
No worries.
In the case of all caps, just pop .ToUpper()
on th end of the string that is going to be output, e.g;
string message = "Hello World!");
Debug.Log(message.ToUpper());
Thanks! Knew I could get there (I can putz around with Java, figured it wouldn’t be too different in C#), but this makes life easier.
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You’re very welcome