/*using System.Collections;
*using System.Collections.Generic;*/
using UnityEngine;
public class NumWiz : MonoBehaviour
{
int max;
int min;
int guess;
// Start is called before the first frame update
void Start()
{
max = 1001;
min = 1;
guess = 500;
Debug.Log(" Welcome!, I'm Numa Wizzy ,yo!\n Pick a number. DON'T TELL me\n");
Debug.Log("Highest number you can pick is:- "+max+"\n");
Debug.Log("Lowest number you can pick is :- "+min+"\n");
Debug.Log("Tell me if your guess is higher or lower than my guess..\t"
+ guess
+ "\n Push UP/W = Higher, Push DOWN/S = Lower, Push ENTER/RETURN = Correct.");
}
// Update is called once per frame
void Update()
{
//Detect when the up arrow key is pressed down
if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W))
{
min = guess;
guess = (min+max) / 2 ;
Debug.Log("Is my guess correct...\t"+guess);
}
//Detect when the down arrow or S key is pressed down
else if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S))
{
max = guess;
guess = (min+max) / 2 ;
Debug.Log("Is my guess correct...\t"+guess);
}
//Detect when the enter key is pressed down
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Yeah!! I guessed it.");
}
}
}
note: I have done the remaster version of this course I’m building skills to see how old version of unity relates to new version.