My GDD

Theme: Space Missions

Player experience : Speed, Action, Shooting, Adventure

Core Mechanic : Shoot Missiles =

Game Loop :

  • Single Level with Endless Enemy Waves
  • Player and Enemies who is going to shoot missiles and dodge each other
  • The number of points increases with the time of survival and when destroying enemy ships. The game ends when the player’s health reaches 0

Core:

  • Player Movement:
    • -Player Health
  • Enemy Movement:
    • -Enemy Health
  • Enemy Generation

Secondary:

  • End Line Detection
  • Shooting
  • Score

Polish :

  • Particle Effects
  • Music
  • Sound Effects
  • Menus
  • Tuning

Art Assets:

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