Theme: Space Missions
Player experience : Speed, Action, Shooting, Adventure
Core Mechanic : Shoot Missiles =
Game Loop :
- Single Level with Endless Enemy Waves
- Player and Enemies who is going to shoot missiles and dodge each other
- The number of points increases with the time of survival and when destroying enemy ships. The game ends when the player’s health reaches 0
Core:
- Player Movement:
- -Player Health
- Enemy Movement:
- -Enemy Health
- Enemy Generation
Secondary:
- End Line Detection
- Shooting
- Score
Polish :
- Particle Effects
- Music
- Sound Effects
- Menus
- Tuning
Art Assets:
- Player tank
- Multiple enemy tanks
- Projectiles
- Background Sprites
- Fonts
- UI Sprites