My GDD is basically same as the course,
but with different theme and few other mechanism (maybe?)
- Theme
Symbol Shooter - Player Experience
Frantic - Core Mechanic
Shoot enemies - Dodge bullets - Game Loop
Single level with endless enemy waves.
Shoot general enemies for basic points and rare enemies for huge points, until health reaches zero and game ends.
- Art Assets
- Player symbol, something like this
- Multiple enemy symbols
- Projectiles (player & enemy)
- Background sprites
- Fonts
- UI sprites