My GDD is basically same as the course,
but with different theme and few other mechanism (maybe?)

  • Theme
    Symbol Shooter
  • Player Experience
  • Core Mechanic
    Shoot enemies - Dodge bullets
  • Game Loop
    Single level with endless enemy waves.
    Shoot general enemies for basic points and rare enemies for huge points, until health reaches zero and game ends.

  • Art Assets
  1. Player symbol, something like this
    symbol shooter
  2. Multiple enemy symbols
  3. Projectiles (player & enemy)
  4. Background sprites
  5. Fonts
  6. UI sprites

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