My first level design idea/sketch in unity for RPG Project course

Here is a screen shot of the blocked out basic idea for my level that I have come up with so far. Basically there is a starting point for the player and if you keep going to the right there is a group of enemys that might be gaurding a chest or some potion or item (when we get there i can add it in) Then if you keep going up and winding around through the couple areas of enemys then you will come to a boss or a stronger enemy that is gaurding a ramp that is a place holder for going up the ramp and into a cave entrance to move to the next level or scene.

What do you guys think? Any suggestions or tips? This is something that is still pretty new to me so I tried to make it fairly simple with a couple of things added in as place holders to build off of in the future. Thanks! Looking forward to hearing what you think.

here is another screen shot with some of the placeholder models that were included in the next video of the course

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