My first functions inside of Unreal Engine

Hi!
Here are my functions so far! :slight_smile:

CPP File:

#include "BullCowCartridge.h"

void UBullCowCartridge::BeginPlay() // When the game starts
{
    Super::BeginPlay();

    PrintLine(TEXT("Welcome to Bull Cows!"));
    PrintLine(TEXT("Press Enter to continue...")); 

    InitGame(); // Play the Bull & Cows's Videogame!	
}

void UBullCowCartridge::OnInput(const FString& Input) // When the player hits enter
{
    ClearScreen();

    if (Input.Compare(HiddenWord) == 0)
    {
        PrintLine(TEXT("Correct! You Win!"));
    }
    else
    {
        PrintLine(TEXT("Wrong anwser. Try again"));
    }

    //  ----------------------------------------  
    //  -----------    PSEUDOCODE    -----------
    //  ----------------------------------------
    //          
    //  PrintWelcomeMessage()
    //
    //  StartTheGame()
    //  {
    //      SetLifes(amount)
    //      SetHiddenWord(value)
    //
    //      AsksForGuess()
    //
    //      CHECK:
    //      If: Is not a Isogram && Chars's length match input's guess length.
    //
    //          WinTheGame()
    //
    //      Else:
    //
    //          SubstractLife()
    //
    //          CHECK:
    //          If: Are lifes > 0?
    //
    //              AsksForGuess()
    //   
    //          Else:
    //
    //              PrintGameLost()
    //              PromptTryAgain()
    //
    //              CHECK:
    //              If: Play Again?
    //
    //                  AsksForGuess()
    //
    //              Else:
    //
    //                  ExitTheGame()
    //
    // }  
}

void UBullCowCartridge::InitGame()
{ 
    SetHiddenWord("Cake");  
    SetLives(4);
}

void UBullCowCartridge::SetLives(int32 _lives)
{ 
    Lives = _lives;
}

void UBullCowCartridge::SubstractLive()
{ 
    --Lives;
}

void UBullCowCartridge::SetHiddenWord(FString word)
{
    HiddenWord = word;
}

int32 UBullCowCartridge::GetLives()
{
	return Lives;
}

Header File:

#pragma once

#include "CoreMinimal.h"
#include "Console/Cartridge.h"
#include "BullCowCartridge.generated.h"

UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class BULLCOWGAME_API UBullCowCartridge : public UCartridge
{
	GENERATED_BODY()

	public:

	virtual void BeginPlay() override;
	virtual void OnInput(const FString& Input) override;	

	// Executes the game.
	void InitGame();

	// Gets the current Lives amount
	int32 GetLives();

	// Sets the lives amount.
	void SetLives(int32 amount);

	// Substract 1 live.
	void SubstractLive();

	// Sets the hidden word.
	void SetHiddenWord(FString word);

	// Your declarations go below!
	private:

	FString HiddenWord;
	int32 Lives;
	
};
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Congratulations on your first functions in Unreal!

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