Hi guys,
I’ve released what is probably my first ‘complete’ app. This is the first time I’ve used Unity to make an “app” as opposed to a “game” and it’s really opened my eyes and given me something to think about in terms of creating more apps. I picked up the foundational ideas for this from the Unity 2D course. I always find myself getting distracted from actually completing the course because I veer off into my own projects on the side. I reckon I’ve been working through this course for about 2 years now :S I’m at the Tilevania section so almost there.
Anyway, I regard this release of the app as my ‘MVP’ - its a solid base imo that i can interate on and improve. I learnt a lot during this project about the Canvas and ‘OnClick’ events, and a slightly different application of a singleton, and implementing very limited Unity Ads (an interstitial video right at the end of the ‘test’ mode before you get your results - it was actually fairly tricky for me to get this working as intended)
I’d love and appreciate it if you guys would check it out, leave a rating, and give me your ideas and feedback on how I can improve it. For now it’s only up on the Google Play Store here:
I see other apps like this have had 100k - 1million installs! I’m hoping to hit my first milestone of 10 I’ve tried to look into App Store Search Optimisation in an attempt to get it found more organically. We’ll see how that goes. Overall I’m proud of this achievement (which for me is significant)
Whats next?
- I’m going to create different test sets to give people more variety (including a timed mode if I can work that out)
- I’m going to look into PlayerPrefs (which I know nothing about right now) to record high scores/best times
- implementing some of your feedback? let me know your thoughts!
Thanks guys,
MG