You might be wondering what is the Chrome dinosaur doing there. Well, I created a small game to showcase these 4 models, it’s the Dinosaur Running game but you can select your character, you can play it here.
Wow you even used it to make a game with those models, great!! Bit too shiny for me, but overall it feels good. I can imagine that the animation of those characters is not easy.
The course digs into basic rigging and posing, so it was kinda easy to follow, the real issue came after.
Unity deformed my models in very hilarious ways when animating, so I had to use some tricks here and there to stop it from doing that. You can see what I did in the repository which is linked in the game’s page, just click the GitHub logo, you can also download it, the repository is public and has a MIT License.
Nice characters. I like the clothing and color variations.
Your comments about developing a game using characters is interesting and the deformation problems. My guess is that it might be something to do with the rig that you used before importing into Unity? Perhaps google it to see what Blender rigs are best with Unity.
I really admire your tenacity and motivation to immediately put your characters to the test.
I think the issue is not the rigging but the type of animation, I tried using a constant curve but it didn’t work, when the loop restarts it turns the model into a morph ball for whatever reason, it’s actually quite fun to see. I’m probably doing something wrong with the curves.
Fair enough. It was just a guess on my part because I don’t really understand the nature of the problem. When I know more I may come back to the issue and look at the link because there would be something to learn there.
Cheers