My End point

These meshes will eventually end up in Unreal engine. Scaling is correct, construction works, all i need to do is figure out how to pre add (blender name)textures before exporting. Since Unreal doesnt let you edit (unreal name)materials much on static meshes


dont you hate that? lol no explanation for unreal. I cant assign materials to my meshes so far in unreal engine; but still dont know why.

They only inherit the color of the material applied… Hmm maybe it has something to do with the UV map actually. Thats prob it.

I figured Mike would explain what was going on but it looks like hes not going to. (he even told us the animations would work in unreal (yet again)- LOL - thats a lie.)

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