These meshes will eventually end up in Unreal engine. Scaling is correct, construction works, all i need to do is figure out how to pre add (blender name)textures before exporting. Since Unreal doesnt let you edit (unreal name)materials much on static meshes
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dont you hate that? lol no explanation for unreal. I cant assign materials to my meshes so far in unreal engine; but still dont know why.
They only inherit the color of the material applied… Hmm maybe it has something to do with the UV map actually. Thats prob it.
I figured Mike would explain what was going on but it looks like hes not going to. (he even told us the animations would work in unreal (yet again)- LOL - thats a lie.)