My Dungeon (with Textures)

Hi all,
I decided to add some textures to my models, rather than go with just the flat shading. I think that this can strike a nice balance with the low-poly style. I’m pleased with how this has turned out and will be adding more props with a view to using these as assets in a small Unity-made game.






(Oops! I only noticed the dodgy texture on the bottom-right when I rendered this)

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Proper textures make things look much better, it was surprising the course left them plain colours.

I think so too. Either way, it was good practice for UV mapping, so it’s all usefull.

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