I learned a lot from this section of the tutorial, was really fun to follow along.
I tried to make my dinosaur more of a high poly style, but found that with a combination of subsurf and destructive editing decisions, things became a bit complicated topology wise. I think it turned out ok-ish, but am looking forward to applying what I have learned in other projects.
I also did some compositing on the final render, including lens distortion, ambient occlusion, glare, and some hue correction to make the scene more blue.