I’ve decimated my Orc to low poly.
It’s about 18.5K tris, 9.4K faces.
I had some technical problems. Saving was difficult after retopologize.
Blender crashed at saving the file (not saving the changes). Not sure why? I solved it by saving the project after each step. Also, there was one annoying vertex, at the middle (x=0). Part of the Mirror x-ax, who didn’t want to stick in the middle, even when the mirror modifier had clipped on.
I think this because my high-res model is not a good mirrored sculpted mesh. I told this before that while sculpting the mirror function sometimes didn’t work. The tutor had the same problem.
But here I am. Ready for the next lesson UV-unwrapping. A tool which I have already good knowledge of. But will see if we can learn new tricks.