using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
Debug.Log("Hey Friendo! Welcome to Number Wizard! <3");
Debug.Log("Pick a number! Don't forget it!");
Debug.Log("The highest available number is: " + max);
Debug.Log("The lowest available number is: " + min );
Debug.Log("Tell me if you're number is higher or lower than" + guess);
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Up Arrow key was pressed");
min = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Down Arrow key was pressed");
max = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Enter key was pressed");
}
}
}