My Custom Number Wizard Text

using UnityEngine;

public class NumberWizard : MonoBehaviour
{

int max = 1000;
int min = 1;
int guess = 500;


// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
    
    
    Debug.Log("Hey Friendo! Welcome to Number Wizard! <3");
    Debug.Log("Pick a number! Don't forget it!");
    Debug.Log("The highest available number is: " + max);
    Debug.Log("The lowest available number is: " + min );
    Debug.Log("Tell me if you're number is higher or lower than" + guess);
    Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
    max = max + 1;
}

// Update is called once per frame
void Update()
{
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        Debug.Log("Up Arrow key was pressed");
        min = guess;
        guess = (max + min) / 2;
        Debug.Log(guess);
    }
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        Debug.Log("Down Arrow key was pressed");
        max = guess;
        guess = (max + min) / 2;
        Debug.Log(guess);
    }
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("Enter key was pressed");
    }
}

}