Hey Thanks! I actually already have most of that sorted out, including the adding a object near the bottom of the ship haha, funny you mention that stuff cause I thought a lot of the same things. I will be adding the bounce for sure on contact taking dmg, and also, the platforming controls and basic character controller code are pretty much set, was up all night workin on it lol. Nah, im not gonna uze Z, nor was I planning on using Z. I have the character moving left and right only when using horizontal axis, vertical axis does nothing(yet, will use for ladders, maybe entering background/foreground doorways, not sure yet, might stick to left/right). Also, im not actually using rigidbody component to control my character, im using the character controller component.
My characterâs nearly ready, just need to make the jump animation still, and at some point will need shooting animations and climbing animations and all that but for now, I have him walking left/right and changing directions on button press left/right and the walking/running/idle animations are set, along with basic controls. What I need to do, is add the code to make it, when ship is landed upright, I can press a button and landing gears will come out or something, and the player then comes out of the ship, camera zooms in, and now you are in walking(platformer) mode.
Walk around, do your stuff, explore, collect stuff, go back to ship, press a button, then camera zooms back out and resumes gameplay in shipmode. Thats my current goal