My code

I want to share my code about this challenge.

My code works well, but I want to hear any other suggestions or improvements.

void UTankAimingComponent::MoveTurretTowards(FVector HitLocation)
{
    FRotator TurretRotator = Turret->GetForwardVector().Rotation();
    FVector AimDirection = HitLocation - GetOwner()->GetActorLocation();
    auto AimAsRotator = AimDirection.Rotation();
    FRotator DeltaRotator = AimAsRotator - TurretRotator;
    float RelativeSpeed = DeltaRotator.Yaw;
    if (RelativeSpeed > 180.f)
    {
        RelativeSpeed -= 360.f;
    }

    Turret->Rotate(RelativeSpeed);
}

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