// Fill out your copyright notice in the Description page of Project Settings.
#include “BullCowCartridge.h”
void UBullCowCartridge::BeginPlay() // When the game starts
{
Super::BeginPlay();
PrintLine(TEXT("The HiddenWord is: %s"), *HiddenWord); //This is a debug line that we can turn on and off in game.
SetupGame(); //Setting up game.
//Set amount of Lives.
}
void UBullCowCartridge::OnInput(const FString& Input) // When the player hits enter
{
ClearScreen();
if (Lives < 2)
{
EndGame();
}
else
{
if (Input == HiddenWord)
{
PrintLine(TEXT("You Win!")); //Win Message.
}
else
{
PrintLine(TEXT("That was an incorrect answer,\nplease try again.")); //Try again message.
--Lives;
PrintLine(TEXT("You have %i attempts left."), Lives);
if (Input.Len() != HiddenWord.Len())
{
PrintLine(TEXT("Hint: The word contains %i letters.\n"), HiddenWord.Len()); //Random 4 letter word mentioned again.
}
}
}
if (bGameOver = true && Input == RestartType)
{
ClearScreen();
SetupGame();
}
}
void UBullCowCartridge::SetupGame()
{
//Welcome Message To Player.
HiddenWord = TEXT("Money"); // Set the HiddenWord
RestartType = TEXT("Restart");
Lives = HiddenWord.Len(); //Set Lives
bGameOver = false;
PrintLine(TEXT("Welcome to the Letter Game."));
PrintLine(TEXT("Guess the %i letter word, "), HiddenWord.Len()); //Create a random 4 letter word.
PrintLine(TEXT("and press enter."));
PrintLine(TEXT("You have %i lives remaining."), Lives);
}
void UBullCowCartridge::EndGame()
{
bGameOver = true;
PrintLine(TEXT(“Game Over, please try again”));
PrintLine(TEXT(“Please type %s to replay the game.”), *RestartType);
}