using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizzard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Howzit... Welcome to The 'Number Wizard'");
Debug.Log("Please pick a number Between 1 and 1000, dont Tell Me");
Debug.Log("I SAID DONT TELL ME :-)");
Debug.Log("Display Highest Number you can pick is: " + max);
Debug.Log("Display Lowest Number you can pick is: " + min);
Debug.Log("Tell Me If you Number is Higher or Lower than:" + guess);
Debug.Log("Push The UP-ARROW for 'Higher Guess' and Push The DOWN-ARROW for 'Lower Guess'");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
guess = (max + min) / 2;
Debug.Log("Is it HIGHER or LOWER than:" + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (max + min) / 2;
Debug.Log("Is it HIGHER or LOWER than:" + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("You WON!");
}
}
}