I wasn’t really sure as to how to do the dust effect when Angel Kid flaps his wings, but it was quite simple to do.
This is more of an artistic tip than coding since this is just a run-of-the-mill instantiate, nothing fancy. What I did was create the dust in the same file as the jump animation in the position it should appear, then I separated the dust effect from the animation and created its own sprite sheet with the same measurements as that of Angel Kid.
In Unity, the dust effect is a Game object that gets instantiated right before the player jumps making it appear as if the dust is created with the player’s wings. I also applied the player’s scale to the dust making it change its direction.