Hilariously, I actually found this much harder to model than the knight…
Wandered very far afield from the course in order to get decent procedural brick texturing and figure out how to mask in the banner textures and faction colours. Still very messily implemented (multiple textures for different faces so the banners are in the right place), but until I decide I want a masters degree in maths/blender nodes, it’ll do. It’s at least straightforward to change the faction colours (something I was careful to build in).
Model Stats: 1056 Tris, 372 Faces, 510 Verts
Deliberately designed to overhang its base slightly on two sides - the conceit being that if you had the two pieces next to each other, you could place them so they actually form a sort of bulwark.
There seems to be an issue with the textures depending how the pieces are rotated - I’m hoping this will self-fix if the rotation is applied, but haven’t actually tested it yet.