Hello, I finished the Building Escape section, and I wanted to add more to it.
Here is what I have done:
- Flashlight. Can be turned on and off. It also has battery life, so when the battery is drained, the flashlight will turn off.
- A flashlight model I made, which follows the camera.
- Modified the Grabber code so it feels better.
Example, before when you grabbed something, it would grab it and have it at the reach distance. That means if I grabbed it close to a wall, it would push against very hard, depending on the reach distance, it could even go through the collider.
So I made a change where the reach distance would change based on the HitResult.Distance, and I made a max reach which acts as the grab length. So after the changes, it wouldn’t push against something if I grabbed it close to something.
I also made it so the objects is being grabbed at the point where the trace hits, so it is even more smoother.
I know it is not much and I could have made more, such as an objective list and a ending screen. I may do it later on and make improvements to it
When the flashlight battery is drained, you will basically not be able to see anything Which will make it hard to find the items you need
Here’s a video of it Video The audio is very low, so you may have to turn it way up.
It was fun to make