Hi There,
In this lecture, we use the Trigger Volume to open the doors in our scene. Cool right?
Here is the code and the UE Editor-
UE Editor(Before Play)-
UE Editor(After play)-
Strange, the door is not opening. This is because we haven’t moved in the Trigger Volume yet.
Remember to edit it in the Editor.
This is you in the game-
Your name is Default Pawn, attach it-
Now that we’ve attached the door will still not open unless you moved in the trigger volume
Not in Trigger Volume-
The doors are not open yet
In the Trigger Volume-
Bravo!! It opened.
VS code-
c file-
c++ file-
Go ahead and enjoy the lecture, it’s really good.
P.S. - remember to attach a pressure plate to both doors, or else UE will crash. It is because you have to dereference pointers if you’re dereferencing a null pointer(a pointer that points to nothing)
UE will crash without any useful error messages.
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Thanks for reading,
BYE!!