Hi There!!
In this lecture, we add some code so we don’t need to eject again and again to attach the DefaultPawn.
VS code-
UE Editor(Before play)-
Note: I haven’t attached the component yet.
UE Editor(Afterplay)-
The component is already attached(That’s done programmatically). I’ve ejected myself and checked
The doors open, even though I haven’t attached the PressurePlate.
Keep your focus on the lecture while taking it, a lot of important stuff is explained in it.
Previous lecture: My Building Escape after protecting From A Null Pointer lecture
Thanks for reading,
BYE!!