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Hey Mr.Duenki, awesome work.
Can I know how you added that bounce?
Hello Zade
In Unity you need an object and there you need two components (“add component”).
- Rigidbody
- Collider
The followed example is for a 2D ball. You need for the 3D Pins the same components but without 2D in the name. And the most important ist to add “Bounce” as material to the Collider component.
I hope this helps.
I’m really rusty in Unity right now but I just managed it by creating a physics material (with some bounciness), and then adding it to the materials box in the mesh collider component of the bowling pin, anyways, thank you for the guidance Mr.Duenki !