My bowling alley.
Pins and Ball modelled using blender then scene created in Unity.
Mesh Collider’s and Rigid Body’s applied to pins and balls.
Balls have C# script attached which applies a forward force to the balls rigid body.
Each ball has a slight different rotation and position on the alley and picks a random delay before throwing plus a slight variation on roll force.
I could have modeled alley in blender, which I may go back and do but wanted to get something rigged up.