My bone based ball Squash and Stretch

The bone based animation was much easier to animate, with no need to calculate the volume of an elipsoid as I had to in the lecture before :wink: Works even well in Unity!

Blender has a physics module. Which does a lot of Bouncing-work for you.
And also the graph editor has some bounce tricks.

Screenshot%20from%202019-04-01%2017-31-42

A bouncing function within the graph editor, cool! Thanks for the tip :slight_smile:

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