My Block Breaker Game: Skull Breaker

cud_s05_make_levels__upload

#1

Here’s a screen shot of what I have got so far. I’m going for a medieval/Skull theme. Still working out all of the game play mechanics and features I want to add. Also switched it up a bit by adding health bars to the blocks.

Having loads of fun. Excited to keep moving forward!


#2

Hey Kenneth, looks good is this a puzzle game?


#3

Good morning. Thanks, it’s a spin-off the classic breakout game. I plan on uploading it soon so people can give it a test.


#4

I would be willing to test if for you when you reach that point. Just reach out when you get there.


#5

Awesome. Thanks.


#6

Small Update over the weekend:
-Implemented lives system (Basically just resetting the ball’s position to the paddle, decrementing a numberOfLives int, and showing currentNumberOfLives in an Image array when the Loose Trigger is hit)
-Added speech bubble to the block, power up, and boss prefab
-Captured blocks will speak at random until saved. i.e… ‘Save Me’, ‘I’m Hungry’, Etc. I’m trying to keep it light and humorous.
-Enemy Blocks will speak when hit by ball.
-Added Boss Concept Art.
-Power Ups will spawn and fall and can be collected by the paddle, but actual abilities haven’t been implemented yet.

To Dos / Wish list:
-Work out ball functionality (Friction, Gravity, Velocity, Etc.)
-Choose abilities and power ups (Already have a small laundry list to pick from, but am open to suggestions)
-Add animations to blocks
-Add Small/Short level intro
-Add paddle options players can choose from or toggle thru at run-time

This list should keep me busy for a while. Hoping to have a small play test demo ready to upload by next weekend.

Comments and suggestions are welcomed. Thanks.


#7

Holidays are here and family is visiting, so work on the game is slow and steady.

Here’s a few screen shots of some of the progress that I have made. I’m currently focusing on getting all of the paddle types into the game.

Paddle Types so far: Laser Beam, Laser Blasers, Catapult, Archer, Missile Launcher, Lightning, Mini-Shooter, Pinball, Bumper, Dragon, and Magnet.

Players can upgrade paddles as they go, plus I also have a plan to implement some special abilities.
So I’m pretty excited about how it’s coming along.
Big thanks to Ben and Rick for getting me started on this path. What I thought would be a simple throw away game is turning into something super fun, everyone in my house loves to play it

. Looks like I’m going to take it all the way and make a full game with this one.