Finally it’s like 98.9% finished. The last part is/was a struggle… In my attempt to use high level displacement maps, (floor and wall) the project went from difficult to berserk … Computer halted completely, using 16Gb RAM and still memory swapping …
Suddenly (also an attempt to make it more naturally) my glass windows are n’t transparent any more. No lighting on the floor. And list goes on. So time for a change and leave this Blender section behind me …
Things to tweak;
- Ornament pillar on top, can be improved
- Light inside church could be stronger. I’m using only sun light + environment and some candles (low emission)
- Soot (flame) on the pillars and wall. I had it, but changed pillar design
- Fill church interior; bench, chairs…
- Improved wall texture, more displacement
- more natural feel … very difficult, need for high quality image texturing, or using nodes …
- Stained glass, less flat, less … , more black lines
- Adding slightly fog in the glass window sunlight beam, more colours on the floor.
- …
I like the dramatic lighting. Much time spend on the marble, but it cann’t be seen …
Too much cartoon style.
Wall texture, can not be seen… bummer.
But I learned a lot;
- Start low poly
- Rename all, and keep renaming, always check.
- Use GIT
- …
And now, hop-on to the next lecture …