My BattleTank so far


This time I’m implementing sound entirely in UE4, using Steam Audio for spatialisation.

Next I’ll try to improve performance and VR steering and tweak and/or replace some sounds that are already in the game. Also on the agenda are a collision with a friction component and more variation in ambience sounds. I’ll start working on the dynamic sound mix as well.

For whoever’s interested I post minor updates on my YT channel [], as not to flood this forum.

I hope you’re all enjoying this course as much as I am!

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