So I know its not a particle effect but i wanted my ship explosion’s to have a kind of old school feel, so instead i created a new game object and added a sprite array to it and built a coroutine to control the timing on how it cycles through the sprites then I linked the explosion to the player and enemy prefabs and when they die i instantiated the explode gameObject and then after its done in the coroutine it deletes itself.
Im actually really excited about this as it was the first time i really thought through and made a change in these trainings to make the game logic more of my creation