here’s a quick preview of the animations i loaded into Unity using animator controllers and spritesheets.
I created the spritesheets using bone animations in Moho Studio, and then imported the individual frames into Aseprite. From there i resized the canvases of my sprites before exporting the sequence as a sprite sheet.
It’s kind of a long winded way of getting the animation done, but seeing as I’m already a bit comfortable with Moho, i thought it was easier.
any suggestions for easier ways to make spritesheets are more than welcome!
other sprite sheets include IDLE (for player pieces only), WALK (for enemy pieces only) and DEATH for both player and enemy pieces.
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Fantastic work!
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