My alternative code

I think I wasn’t the only one who did it this way. It seems to be easier and faster. Here is my code:

public float fadeTime = 5f;
	
	void Start () {
		GetComponent<Image>().CrossFadeAlpha(0f, fadeTime, false);
		Invoke ("SetAsInactive", fadeTime);
	}
	
	void SetAsInactive(){
		gameObject.SetActive(false);
	}
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