My AA Roadmap

Below is what I see needs to be done, in the order I would likely attempt to accomplish it

  1. Enemies move and shoot
    • Fire system is similar to implementation on player ship except add delays to automatically fire in bursts
    • Use circuit to create enemy movement? or Add forward motion when enemy is in player view?
  2. Firing at enemies causes damage
    1. Create hit function triggered by collider that will call a destroy enemy function
    2. Implement enemy health using a variable that is tracked by enemy’s hit function
    3. Refactor hit function to take in a “damage” parameter to lay groundwork for player weapon powerups
  3. Player Health
    1. Variable on Player Ship that tracks health
    2. Implement player hit function
      • Colliding with enemies reduces health
      • Colliding with enemy fire reduces health (with damage parameter to allow for stronger enemies)
      • Colliding with environment causes damage
      • If collision on player ship belongs to object tagged “Terrain”, reduce player health
  4. UI Display of player health
  5. Implement power ups
    • Upgrade weapons
      • Faster fire
      • More damage
    • Shield
      • Temporary invulnerability
    • Armor
      • Reduce damage until armor gone
  6. UI Display of Armor/Shields
  7. Implement more enemy models
  8. Visually change ship with certain upgrades.
    • Could either build different prefabs and switch entire player ship GameObject when upgrading, or reach down into player model and swap out modular objects.

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