Have a look at my build with 5 levels. Level 5 scene is called the “Shadow World” (see teaser) - you can’t see the objects, but there is a shadow left by the invisible objects. It’s not a difficult level, but I thought the concept was interesting. My 16 year old son designed the backdrop with Gimp. I also included multiple key mappings (further below) and if you crash, you will only go back one level and not all the way to the beginning. It’s a simple build, but illustrates the topics this section
I like the concept of only going back one level, and I’ll steal it for my own version of the game. The perma-death idea is too hard core for me. I also like the concept of the shadow world. Makes me wonder if you could only show the rocket’s shadow as well and how would that look.
Other feedback:
My own controls are a lot more heavy so running your rocket felt very squirrely to me. I would take off and fly straight into the ceiling a lot.
Level 2 I think the camera needs to slide over a bit, I always feel like I’m guessing where to land if my ship goes off screen.
Level 4 is a nice change with the lighting but I would suggest a change to the layout as well so it doesn’t feel like level 1 again.
Shadow level is a cool concept. My only concern playing it was it felt imprecise, so I would hit a wall when I didn’t think I should.