Muzzle Flash

I had a question. Why wouldn’t get relative location and transform work? I tried it and it didn’t but initially I did because we set the scene location and rotation to relative to the gun mesh.

Help would be appreciated?

Hello Zamesyne,

Spawn Emitter At Location assumes that the location, rotation, and scale you’re providing it is in world space, as that is where you are ultimately spawning the emitter.

You can use relative location if you call Spawn Emitter Attached, which allows you to provide a relative offset that’s relative to the component you’re attaching the emitter to.

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