Muzzle flash late while running

Hi i have a little qustion about this particular lesson. After implementing the muzzle flash, if i shoot while running forward, the flash appears to happen to late, i see it almost at the middle of the gun or even further. Same as when running left/right. Is this the matter of tweaking some weapon postions/ and running speed, or should we take the movement velocity before spawning the flash?

i experimented a bit, and it seems that placing the particle system in the viewport and calling “activate” looks way better in that sense. Is it because it takes more time to call “spawn emitter at location”?

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