I don’t know if this is the best place for this but here goes. So I have my firing and impact particles all set and of course the least fun thing is there is no sound to go with it. I managed in blueprint to add a fire sound, and an impact blast. My question is, how do I set the attenuation so that the farther from the player the blast is the softer the sound is. Right now as my blueprint is, the sound is full volume regardless of location in the world. any suggestions?
(sorry no video, I lack video capture software)
You do so by creating a sound attenuation file and then selecting that in the drop down.