I’m relatively new to Unreal and am currently taking the GameDev.tv Udemy Multiplayer Master course. I wish to create a network multiplayer VR app which plays music. One of the important things will be that the music is synced among the players. For example, if for the first player to enter the music is at 30 seconds (has been playing for 30 seconds), it should be at the same time for the second player, and so on. I’m concerned that the music will start at the beginning for each player as they enter the game, resulting in the music not being in sync. In other words, each player should be hearing the same thing regardless of when they enter the game. Does anyone know if this can be done with Unreal, and if so how it would be implemented? Thanks!