Multitouch Device Simulator bug unsolved

Hi all, I’ve got the same bug as mentioned in this thread. However, the solution presented there does not work, unfortunately! When simulating in Unity, it still records two touches on the screen and does not place the ball correctly. It does however work find when built and run on Android.

If there’s no better solution, that’s all right, but it’d be great to be able to simulate without building every time.

Edit - correcting my screwed up link formatting :wink:

Let’s start with a look at your BallHandler.cs script.

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