Multipurpose Camera - Movement Jerk

Hello everyone.

So I’ve tried to play around with the available Unity cameras. While I see how the rest can be useful, I definitely think I will stick with the Multipurpose camera.

However, I’ve found that when the character jumps or performs a sudden motion the camera tends to jerk about slightly which makes the game look like it’s skipping a frame.

Is there a way around this? (I’ve already turned the “Follow Tilt” off).

Here is the video of the jerk I am experiencing: https://drive.google.com/file/d/0B2Bfmi6kTAHbLTNCSHQ3LTRZR2c/view?usp=sharing

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Have you tried ensuring that any code that updates the camera is in LateUpdate()?

This totally worked. Thank you, Ben!

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