Hello everyone.
So I’ve tried to play around with the available Unity cameras. While I see how the rest can be useful, I definitely think I will stick with the Multipurpose camera.
However, I’ve found that when the character jumps or performs a sudden motion the camera tends to jerk about slightly which makes the game look like it’s skipping a frame.
Is there a way around this? (I’ve already turned the “Follow Tilt” off).
Here is the video of the jerk I am experiencing: https://drive.google.com/file/d/0B2Bfmi6kTAHbLTNCSHQ3LTRZR2c/view?usp=sharing