This is could be one of the impost important lectures when it comes to game development.
I see tons of game developers get this wrong where they do not multiply by deltatime I just wanted to say that this is vital. We never want our players to have a worse or better experience based on their frame rate. There’s tons of other reason why like how it makes things like animations smoother, makes physics more accurate, vital for multiplayer games so it isn’t too unfair for lower frame rate players, and you can get more resource efficiency. Please always remember to use this.