Multiply tech: “value” x 0.03 value > Roughness value 0.1 > 0.003 0.2 > 0.006 0.5 > 0.015 1 > 0.030 5 > 0.15 10 > 0.3 16.66 > 0.5 … 33.33 > 1 (max)
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