Hi. I understand the need to multiply by Delta Time in the LookUpRate()
and LookRightRate()
functions, but what I don’t understand is why we don’t need to do that in the MoveForward()
and MoveRight()
functions as well.
For reference, this question is supposed to belong to the lecture “Controller Aiming” on Unreal 5.0 C++ Developer: Learn C++ and Make Video Games (tag 4_SS_EC5).
Thanks.