Greetings, in lesson 96. Multiple Cameras, any insight is appreciated regarding this.
I found something very different in my render of the Camera set away to “Far” distance. The anomaly was that the “Wood” material from the base was leaking through onto the “White and Black Square” materials of the chess board itself.
After a bit of trial and error I was able to correct this by ticking the “BACKFACE CULLING” property. I’m not sure how this may have affected the Camera 1 position and Near Camera setup or things in general but by setting the “BACKFACE CULLING”** property it did sort things out as shown in these 3 renders.
The first render shown is from the “FAR” camera and where the wood was showing through the face of the Board…
This is the NEAR Camera
This is the Camera 1 setup