Hi all,
A group of friends and I were all going to try prototyping our own game, and I was going to start quickly making my way through the multiplayer course (which I haven’t even bought yet but I will pretty soon here) so that I could implement multiplayer into our game. If they only take the base Unreal Course, will game design have to be fundamentally different in any sense to support multiplayer?
Also, is there anything we should know good Git practices for multiple people working on a project at once? Any problems with multiple people editing the same file at the same time (whether c++ or engine) at once?