Moving from Blender to Unity?

So, I went through most of the Blender course, but apparently missed something fairly vital. I exported my scene to .FBX, but when I add my parts to a Unity project I can only drag them all in together as a whole scene. Do I need to create a scene for each individual part to be able to access them individually? I’m not sure whether this is a Blender or Unity question, because it’s about taking the parts I’ve created from Blender and putting them into Unity so I can instantiate them individually with code.

Answered my question myself, I guess.
I dragged the whole scene into my sample scene, it became a single prefab. I was then able to simply unpack that prefab and drag the objects into their own set of prefabs. There might be a better way to do this but that’s what I found.

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