Moving Camera without effecting player child ship

So I’m looking to mimic as close as possible the feel from StarFox 64’s movement system. Luckily this course does a lot of things really close which is great! unfortunately the system in StarFox 64 places the camera very close to the player and makes up for this small view port by moving the ship and the camera concurrently to the desired position. I went through a lot of thoughts of how to handle this and figured it’d be best to use transform.parent.localPosition to allow for this, but it seems I can not cause my camera to move no matter what I do. Anybody attempt something similar?

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