Continuing the discussion from VSC on MacOS #include header files missing?:
@Suryansh asked me a question about a related subject a while ago.
I have now moved a UE5/VSC project to a new Windows machine and I am not seeing FVector, FRotator or DeltaTime in VSC. I tried deleting Binaries, Intermediate, Saved (don’t seem to have a Build folder) and rebuilding both from VSC and then after from UE live coding. Still seem to be unable to recognize these data types.
Any advise? (TLDR, I’ve moved a UE/VSC project to a new machine and VSC doesn’t seem to be seeing all of the UE data types)
Thanks!
just as a note: maybe VSC IS seeing these data types? But they remain in white as if to suggest that they’re not being recognized. Not sure what’s going on there. Compiling does seem to work.